stage.set_background("schoolhallway")
sprite = codesters.Sprite("person8", 0, -220)
stage.set_gravity(4)
stage.disable_floor()
sprite.gravity_off()
score = 0
score_board = codesters.Display(score)
my_info = ["cellphone", "address", "birthdate"]
def left():
    sprite.move_left(20)
    # add other actions...
stage.event_left_key(left)
def right():
    sprite.move_right(20)
    # add other actions...
stage.event_right_key(right)
def interval():
    info_img = random.choice(my_info)
    x = random.randint(-230, 230)
    info = codesters.Sprite(info_img, x, 275)
    # add any other actions...
stage.event_interval(interval, 2)
def collision(sprite, hit_sprite):
    global score
    stage.remove_sprite(hit_sprite)
    score += 1
    score_board.update(score)
    # add any other actions...
sprite.event_collision(collision)
    
    
                                     
                                    
                                        
    
  
  
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